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How to Play Halve-it Darts

If you want to add a new dart game to your gatherings, look no further than Halve-it darts. Halve-it is a challenging game with fun twists and turns.

We’ll cover the ins and outs of Halve-it darts, including how to play the game, the game rules, and the scoring methods. So, step up, take aim, and get ready to learn about the demanding competition of Halve-it darts.

What Is Halve-it Darts?

Halve-it darts, also called Bermuda darts or Half-it darts, is a fast-paced game meant to challenge players.

Halve-it is very similar to Shanghai darts and is excellent for players who enjoy fast-paced skill games that don’t require many calculations to keep score. Although Halve-it will test your aim and accuracy, it is an excellent way for newer players to hone their skills.

The goal of Halve-it is to score as high as possible with each dart throw, which sounds pretty simple. There’s a slight twist that you have to take note of, which is where the game’s name comes from.

Let’s cover the twists and turns of Halve-it darts, the rules and gameplay, and the scoring methods.

How to Play Halve-it Darts

Halve-it is a game designed for two or more players. Before starting the game, players will decide on the number of rounds played and the designated target for each round.

Gameplay can begin once the number of rounds and targets has been specified.

Each player will shoot three darts in round one to establish their initial score. The higher the initial score of a player, the better.

In all rounds following the first round, players will throw three darts to hit the target number for that round. Only darts that land on the target number will be tallied toward the round score. Standard scoring rules apply, with trebles (triples) gaining x3 and doubles x2.

If a player cannot hit the specified target for that round, the collected score is cut in half, and play continues to the next player.

The specified target changes with each round, and gameplay will continue until the predetermined final round is reached.

At the end of the last round, the player with the highest score is declared the winner.

Halve-it Darts Rules and Gameplay

Rules are simple for Halve-it:

  • Halve-it can be played alone as a practice game, one-on-one, with multiple players, or with teams.
  • The number of rounds played and targets for each are determined before gameplay.
  • Players will establish their starting score by shooting three darts without attention to a specific target.
  • Players will aim for the round-specific target, only gaining points if hit.
  • Standard scoring applies: single (x1), doubles (x2), and triples (x3) count only for round-specific targets.
  • If a player cannot hit the target number for the round, the player’s cumulative score will be deduced by 1/2.
  • Play continues until the predetermined rounds are completed.
  • The player with the highest score is declared the winner.

Of course, you can increase (or decrease) the game’s challenge with several variations, from handicaps to wild cards.

Scoring in Halve-it Darts

Scoring for Halve-it is pretty straightforward. Using the left side of the scoreboard, write the predetermined target for each round. Write the names of players across the top of the board.

After establishing the initial score and recording it on the board, you will add accrued points or halve the player’s score following the end of each round.

At the end of the game, the player or team with the highest score is declared the winner.

Your scoreboard should look a little like this:

TargetPlayer 1Player 2
(Initial score)6080
20120 (scored 60 points)40 (missed target)
560 (missed target)60 (scored 20 points)
1399 (scored 39 points)73 (scored 13 points)


Halve-it darts is a fun, fast-paced, challenging game that rewards accuracy and punishes missed targets. It’s a great way to improve your accuracy while competing with your friends

Michael Fielding

Michael Fielding

Michael has been playing Darts for more than 20 years and is passionate about helping others improve their game through his own experiences.